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Nancy drew video game soundtrack
Nancy drew video game soundtrack











nancy drew video game soundtrack nancy drew video game soundtrack

He’s the eerie new consultant at an LA-based mobile game developer, CompWare, and as he straightens his tie and creaks up the stairs at the very centre of the office to announce his new regime, the two sexiest employees in the company are forced to ask: just what is going on? If you want someone to do sinisterly charismatic, then Waltz is the best in the business, and here he’s doing a completely fine version of what he did so deliciously with Hans Landa in Inglourious Basterds: lots of neat domestic actions done with extreme care, lots of surprising people by speaking a difficult language, a lot of efficacious politeness and tone-changing grins.

nancy drew video game soundtrack

We’ll start with the good bit, which is: Christoph Waltz is in it. Anyway, Prime Video has a new series out called The Consultant (from 24 February). We love puzzles, don’t we? I mean look how mad we all went for Wordle!īut what happens when the puzzle isn’t good enough? What if the central core of the puzzle is built on uneven ground, or the tendril-like clues are pulled to the surface by unskilled hands? Then it isn’t actually a puzzle any more. I’d even count The White Lotus as, if not full puzzlebox, then at least puzzlebox-adjacent – a body washes up on the shore, a cast of characters are introduced, you watch the whole thing with a dreadful anticipation as to who, out of everyone, might die. Was Line of Duty all a puzzlebox? People were making wallcharts about it, so I’m going to say yes. You could argue conceptual comedy such as The Good Place or Russian Doll contribute to the genre I mean, you could argue that every sleepy murdery-mystery show since the 90s has been one, too. This has been going on for ages – True Detective or Lost or that first, good series of Westworld. You know what I mean: eight- to 10-episode TV arcs that revolve round a mystery, revealing the prestige of it via incremental steps and breadcrumbed clues, ideally with a couple of flashback scenes that seed more context as the story unfurls. W e’re still deep in the puzzlebox era, I’m sad to report.













Nancy drew video game soundtrack